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Pick up my sci-fi novels Herokiller and Herokiller 2, and read my first series, The Earthborn Trilogy, which is also on audiobook. No! No it’s not! It’s terrible! Please change it!įollow me on Twitter, YouTube and Instagram. Is this a low tier problem in the face of Destiny 2’s much larger issues? Sure, turn on auto-dismantle, but I honestly would not be opposed to the erasure of blue drops altogether after a certain (very low) power level for new players.
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Just anything besides the torrent of useless, unavoidable gear that exists now. I would rather have planetary materials drop, or to get even one enhancement core instead of three blues at the end of playlist activities. And taking the time to dismantle a blue for a single weapon part and a tiny amount of glimmer is not working. There are still plenty of trash drops in Destiny, which you need for any looter, whether that be badly rolled weapons or really, any armor drop in the world, since it will never, ever be high-stat if it’s not a prime engram.Įvery drop in a game like this should be more beneficial than harmful. While I get that in theory, after all if only legendary drops exist, how “legendary” are they really, it’s hard to see how this is going to work in practice, and blues are so hated by most players at this point it’s hard to see a path to redemption for the concept. His answer was not about deleting or dismantling blues, but making them potentially more useful. Luke Smith has been asked about this exactly once from what I can tell, in an interview with Dr. God help us we’re lucky greens pretty much don’t even exist in Destiny 2. This is not a bad solution, and Destiny has done auto-dismantling before, for greens, I believe, in Destiny 1. In the case of this season 1250, as that means there is a zero percent chance a blue will ever be an upgrade.
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The main suggested solution for this is that blues should auto dismantled once you hit the hard cap.
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How many times have you scrambled to delete a blue from your inventory to free up a slot for the legendary that dropped before a strike timer expires? Destiny 2 just automatically puts those bad drops in your inventory at the end of Crucible and Gambit matches, and for activities like Strikes where it may drop 2 legendaries and 3 blues on the ground, you cannot only pick up the legendaries, as the radius near the chest will mean you auto-pick-up everything. But the difference in those games is that it’s not mandatory that you pick up the awful drops. We see this in other games, like when you kill a Diablo or Borderlands boss and a variety of colorful drops spill out. My guess is that like other looters, Bungie wanted blues to bolster the effect of the game dropping lots of loot. Why is this still happening? I have heard probably no more frequent and loud complaints than I have about the Destiny 2 blues situation and yet it has barely changed in 3+ years now. And not only that, but blues also go to your postmaster if you avoid them, and there have been plenty of stories about exotics or stacks of materials being pushed out of the postmaster in favor of a handful of strike runs that produced 20+ blues. This means that unless you are constantly stopping to dismantle them, actual drops you might want to see will be pushed to your postmaster.